Kraterocracy
This article is about a fictional ideology and has no foundation in real life political movements.
"Power is the pivot on which everything hinges. He who has the power is always right; the weaker is always wrong."
"Government is founded on property.
Property is founded on conquest.
Conquest is founded on power.
All power is founded on brain and brawn."
Kraterocracy (derived from the Greek word "kratos" (κράτος) meaning "strength" or "power") is an off-the-compass,
far-right authoritarian ideology rooted in the belief that it is the inherent and natural right of the strong to dominate, subjugate, and tyrannize the weak. Unlike
Social Darwinism, which advocates for the outright extermination of weaker individuals or groups, Kraterocracy instead demands their complete subjugation, forcing them into a state of total servitude to the will of the powerful. Under this ideology, strength—whether
physical,
mental, or
tactical—is the ultimate currency, and weakness is regarded as a justification for oppression rather than a condition to be eradicated. The only path for the weak to escape oppression or improve their standing within this harsh system is through ascension by means of brute strength, strategic cunning, or ruthless manipulation. It promotes a brutal and
unforgiving meritocracy where survival and dominance are the sole measures of success. In this way, Kraterocracy fosters a
relentless and hierarchical social order, one defined by ceaseless power struggles and cutthroat competition. Those who fail to assert dominance are relegated to the lowest tiers of society, their lives controlled entirely by those who stand above them. Kraterocracy can be viewed as an extreme and highly physical form of
Oligarchy, in which
authority is concentrated in the hands of a select few who maintain their dominance through sheer force, fear, and intimidation rather than through
legal,
economic, or intellectual means. It glorifies violence, coercion, and domination as legitimate tools for governance and societal organization, rejecting concepts of
equality,
Democracy, and
fairness as weaknesses that undermine the natural order. This ideology ultimately envisions a world where power is both the means and the end, and where stability exists only as long as those at the top can continue to assert and defend their supremacy through unyielding strength.
Beliefs
Kraterocracy establishes a system of governance fundamentally based on the principle that power and strength are the ultimate determinants of authority and legitimacy. The expression "might makes right" is the core tenet of this system, suggesting that those who are capable of asserting their dominance—either through physical force, manipulation, or other forms of coercion—are justified in their rule.
Physical Dominance
"The strong do what they can and the weak suffer what they must."
In a Kraterocracy, physical dominance is the most apparent and straightforward form of power. This system places a high value on martial skills and the ability to intimidate or defeat opponents through sheer force. Historically, this can be seen in warrior societies where the strongest or most capable fighter often becomes the leader. Examples include various
tribal societies and
feudal systems, where chieftains or warlords rose to power based on their combat prowess.
In such societies, the government and social order are often militarized, with a strong emphasis on training, discipline, and readiness for conflict. Military leaders or those with substantial combat experience are usually revered and hold significant influence. Public policies may prioritize defense spending, weaponry, and maintaining a robust military presence, both domestically and abroad.
Manipulative Power
"Power is in tearing human minds to pieces and putting them together again in new shapes of your own choosing."
Beyond brute strength, Kraterocracy can also favor those who excel in manipulation, using psychological and rhetorical skills to gain and hold power. This form of power is wielded by demagogues who can
sway public opinion through persuasive oratory, propaganda, and exploiting societal fears and prejudices. Historical examples include figures like
Lucius Cornelius Sulla and
Julius Caesar, who combined military prowess with exceptional oratory and political maneuvering, or
Adolf Hitler, who used
propaganda and mass rallies to manipulate and mobilize the populace.
In modern contexts, media control, misinformation campaigns, and charismatic leadership are tools for maintaining power. Leaders may manipulate democratic processes, such as
rigging elections or suppressing dissent, to maintain their hold on power. These tactics create an illusion of legitimacy and public support while undermining true democratic principles.
Imperialism and Ultranationalism
Kraterocratic regimes often pursue imperialistic and
ultranationalist agendas. These regimes justify expansion and conquest as natural expressions of their superior power and right to dominate. Historical imperial powers, such as the
Roman Empire or the
British Empire during the colonial era, operated on principles that resonate with Kraterocracy—believing their dominance over others was justified by their perceived superiority.
Ultranationalism, a key aspect of many kraterocracies, fosters a strong sense of national identity and pride, often to the detriment of other nations or ethnic groups. This can lead to xenophobic policies, aggressive territorial expansion, and the suppression of minority groups within the state. Modern examples include certain
authoritarian regimes that
aggressively assert their dominance over neighboring countries or minority populations, often citing historical or cultural justifications for their actions.
Racism and Sexism
Kraterocratic ideologies frequently incorporate and institutionalize racism and
sexism. By asserting that
certain groups
are inherently superior and more fit to rule, these systems perpetuate social hierarchies and inequalities. For example,
Nazi Germany's ideology of
Aryan superiority justified the genocide of
Jews and
other minorities.
Sexism in kraterocratic systems often manifests in patriarchal structures where women are systematically excluded from positions of power and decision-making. Societies governed by such principles may enforce strict gender roles, limit women's rights, and maintain laws and practices that subordinate women, reinforcing the power of a dominant male elite, often justified through notions of natural gender differences.
Real examples
In modern society, Kraterocracy is rare ocurrence, since individual human strength pales in comparison to the power of collective effort and
advanced technology. For example, no one, no matter how physically powerful, can survive a sniper bullet or destroy a tank with their bare hands. The complexity and interdependence of modern societies favor collaborative governance and technological prowess over sheer physical dominance.
However, in ancient times, kraterocracies were more prevalent. Before the advent of sophisticated weapons and organized political structures, the strongest individuals or groups often held power. Their physical prowess and ability to dominate others through brute force allowed them to control resources and maintain order. In such societies, might truly made right, and the strongest ruled without the need for complex systems or technological superiority.
Sparta
Sparta (also known as Lacedæmon) was an ancient Greek polis epitomizing the concept of Kraterocracy, where power is held by the strong. The legendary lawgiver Lycurgus is credited with founding Spartan society, establishing its unique social structure and austere,
militaristic culture. Spartan society was divided into
three main castes:
the Spartiates, full citizens and professional soldiers;
the Perioeci, free non-citizens engaged in commerce and craftsmanship; and
the Helots, state-owned serfs working the land. Governance was marked by a
dual kingship, with two hereditary rulers from the Agiad and Eurypontid families serving as military commanders and high priests.
The Gerousia, a council of elders, proposed laws and made crucial decisions, while the Apella, an assembly of
male citizens, voted on these proposals.
Spartan culture focused on creating a society ruled by the strongest and most capable warriors. This began with the Agoge, a rigorous training program for boys starting at age seven, aimed at developing physical strength, survival skills, and combat proficiency. Boys endured harsh conditions to instill discipline and loyalty to the state. Weak or disabled infants were subjected to infanticide, ensuring that only the strongest survived to contribute to the Spartan military machine.
Mongol Empire
Most nomadic cultures focused on strength and combat as religious affairs under Tengri, the eternal blue sky. Children were raised as soldiers, horsemen, and hunters—born in the saddle, dying in the saddle. In these societies, power and leadership were often linked to martial prowess and the ability to protect and expand the tribe's territory. When Temujin, who would later be known as
Genghis Khan, united the Mongols by union or subjugation, such as with the
Tatars, he engaged in the conquest of all the steppe. His leadership epitomized Kraterocracy, as his authority was founded on his unmatched skills in warfare and strategy. Upon his ascension as Genghis Khan, or
universal ruler he solidified his power through a combination of strategic alliances and ruthless subjugation of rival tribes.
Under Genghis Khan's leadership, the Mongol Empire expanded at an unprecedented rate. However, it was only after his death that the Mongol policy of universal conquest truly flourished. The successors of Genghis Khan believed that
the entire world was their domain under Tengri, and that all rulers of the world were either to become tributaries or be wiped off the face of the earth. This worldview further reinforced the kraterocratic nature of Mongol rule, where power was not just a means of governance but a divine mandate to dominate.
Despite their ruthless conquests, the peak of the Mongol Empire is also remembered for the Pax Mongolica—a period of relative peace and stability across the vast territories they controlled. It was said that a maiden could walk across the entire steppe with a gold plate on her head and come across without getting attacked, robbed, or other violence. This era of peace was possible precisely because of the Mongols' overwhelming strength and the fear they instilled in potential wrongdoers. The kraterocratic foundation of their empire ensured that law and order were maintained through the ever-present threat of swift and brutal retribution against any who dared to disrupt the peace.
Crusader States
The bulk of the Crusader force was composed of ambitious knights and nobles trained in combat and command, often younger sons or those otherwise excluded from the main inheritance of their families. This served as a significant motivator for joining the Crusades, alongside the promise of Absolution for fighting against the heathens who held
Jerusalem and threatened the
Byzantine Empire. Crusaders were driven by the belief in their divine right to reclaim formerly
Christian lands, aligning their military endeavors with religious duty and zeal.
A significant component of the Crusader armies were monastic orders dedicated entirely to the faith and knightly combat, such as the
Knights Templar, the
Knights Hospitaller, and the
Teutonic Knights. These orders embodied Kraterocracy by gaining extensive holdings and resources through their military prowess and strategic acumen. Their ability to protect and expand their domains reinforced their position of power within the Crusader states. Yet, despite their martial focus, the primary purpose of these military orders extended beyond conquest. They were responsible for the defense and well-being of pilgrims traveling to the Holy Land, the establishment of hospitals, and the creation of leper camps for societal welfare. These activities, while benevolent, were also an extension of their kraterocratic authority, as they used their strength to maintain order and provide protection in the territories they controlled.
Under the divine right of their mission, Crusaders were expected to fight and conquer, solidifying their dominance through martial success. Their ability to govern and protect their holdings was a direct result of their military capabilities, further underscoring the kraterocratic nature of their rule. The Crusader states, maintained by the strength of these knightly orders, exemplify a system where power is achieved and upheld through force, aligning with the principles of Kraterocracy.
Timurid Empire
The Timurid Empire, founded by Timur Lenk (Tamerlane) in the late 14th century, represented a formidable polity extending across
Central Asia,
Iran, and the
Middle East. Timur, a Turco-Mongol conqueror, initially ascended to power in Transoxiana, now modern
Uzbekistan, and subsequently expanded his realm through a series of military campaigns characterized by significant brutality. His conquests encompassed regions such as
Persia,
Mesopotamia, and parts
of India. Despite the violent nature of its expansion, the Timurid Empire became renowned for its cultural and architectural contributions, with Samarkand emerging as a preeminent center for art, science, and notable architectural achievements, including the Gur-e Amir mausoleum.
Timur's authority was firmly established on his exceptional military capabilities and his strategic acumen in maintaining control over extensive territories. The administrative framework of the empire heavily relied on military leaders, often appointed as regional governors, ensuring that governance was maintained through the constant threat or application of force. This form of rule underscored the principle of "might makes right," where dominance and control were legitimized by sheer military strength.
Timur's legitimacy as a ruler did not stem from hereditary succession or divine right but rather from his demonstrated ability to conquer and maintain dominance. His reign exemplified the notion that power and authority could be secured and justified through military prowess and strategic brilliance. While the Timurid Empire left a significant legacy of cultural and architectural achievements, it also stands as a historical testament to the ruthless application of force and the belief that might indeed confers the right to rule.
Zulu Kingdom
WIP
Contemporary Examples
In contemporary times, outright Kraterocracy is less common, but elements can still be observed. North Korea under the
Kim dynasty, maintains power through a combination of
military strength, coercive control, and manipulative propaganda.
Military juntas in countries like Myanmar
have also exemplified kraterocratic principles, where
the military seized control and justified their rule through the ability to maintain order and security by force.
Additionally,
corporate environments sometimes reflect kraterocratic values, where aggressive competition and
cutthroat tactics determine leadership. Companies where leaders rise through manipulative strategies, underhanded tactics, or sheer dominance over competitors can be seen as microcosms of Kraterocracy.
Other imperialist nations
Main article: Imperialism
Fictional Examples and Schools of Thought
In the realm of fiction and media, Kraterocracy serves as a compelling concept that explores the dynamics of power and dominance in societies where individuals possess extraordinary abilities. These settings often depict worlds where superpowers are not only common but also shape the very fabric of society and governance. Within such contexts, Kraterocracy emerges as a system of rule where strength, often manifested through these superhuman abilities, becomes the primary determinant of authority and control.
At its core, Kraterocracy in fiction embodies a Darwinian vision of governance, where survival of the fittest takes on a literal meaning. Those with the greatest physical prowess, whether it be the ability to withstand bullets or demolish structures with a mere touch, ascend to positions of leadership by virtue of their might. In essence, the rule of the strong dictates the course of society, with power consolidated in the hands of those capable of exerting their dominance over others.
Law of the Jungle (The Jungle Book)
The Law of the Jungle, a fictional concept from Rudyard Kipling's The Jungle Book, describes a code of conduct for animals in the jungle, particularly emphasizing pack dynamics. Phrases like "...For the strength of the pack is the wolf, and the strength of the wolf is the pack..." underscore the mutual dependence and individual responsibility within the pack. Power and leadership are based on strength and the ability to dominate, reflecting a natural hierarchy governed by physical prowess and hunting skills.
In broader terms, the Law of the Jungle signifies an environment where the absence of civilized laws allows the strongest to prevail, encapsulated by the idea of "kill or be killed." This brutal reality mirrors Kraterocracy, where might makes right, and those who can assert their power and strength rise to positions of control. The jungle law embodies a primal form of governance, emphasizing survival and power dynamics dictated by strength.
Kipling's portrayal of the wolves' pack dynamics and the broader interpretation of jungle law both encapsulate the essence of Kraterocracy. Power is inherently tied to strength, whether through individual attributes or collective force, and the strongest hold sway. This natural law underscores the fundamental principle that, in the absence of formalized structures, the strongest dictate the rules of survival and governance.
Imperiumism (Warhammer 40k)
The Warhammer 40k universe depicts humanity under the rule of an absolute doctrine amidst cosmic powers and internal conflicts. For millennia, the Imperium of Man has maintained hegemony, a colossal state spanning nearly a million inhabited planets and dominating the galaxy, with Earth, known as Holy Terra, as its capital. Governed by the immortal Emperor and his divine cult, the Imperium mandates xenophobia and human supremacy, harshly suppressing progress and dissent to ensure allegiance to the Emperor's will. Before the cataclysmic Horus Heresy, the Imperium's governance was characterized by Absolute Monarchism. The Emperor, wielding unparalleled power and often regarded as a god among men, centralized authority and enacted his will across the vast expanse of human civilization. This period also featured State Atheism, as the Emperor sought to diminish the influence of religion, unifying humanity under rational and secular governance.
The Heresy and its aftermath deeply transformed the Imperium's structure. Post-Heresy, it transitioned into a Ceremonial Monarchy where the Emperor, now incapacitated on the Golden Throne, serves more as a symbolic figurehead while the High Lords of Terra wield real power. This period also saw the rise of Necrocracy, as the Emperor, essentially dead yet still ruling, epitomizes a government led by the deceased. The Council of the High Lords, interpreting the Emperor's will, enforces his mandates and suppresses perceived threats. The Imperium's dystopian nature, characterized by fear-driven governance and suppression of dissent, reflects the Kraterocratic ideology, where deviation from the established order is ruthlessly punished. Within the Imperium, Cultism has become a cornerstone, with the Emperor's worship evolving into an all-encompassing state religion, binding the populace in fervent devotion. This cult of the Emperor is interwoven with a form of Crusadism where the Imperium's relentless military campaigns against heretics, xenos, and traitors are portrayed as holy wars, aimed to purify the galaxy and expand the Emperor's realm.
Militarism is deeply embedded within the Imperium, with colossal armies and fleets waging endless wars to preserve and expand its domain. This militaristic drive is fueled by an extreme vision of Universal Monarchism, that is, a belief that the Emperor's divine rule should extend over all humanity, ensuring a unified and supreme human dominion over the galaxy. The Imperium continuously seeks to conquer and assimilate new worlds, reinforcing its Jingoistic fervor and sense of manifest destiny. The post-Heresy era also saw the emergence of an Oligarchic structure, where power is concentrated in the hands of the High Lords who dictate the fate of the masses. This oligarchy operates within a Police State, employing vast surveillance and oppressive measures to maintain order and suppress dissent. The Imperium's xenophobia mandates a policy of Human Supremacy where all non-human species are seen as threats to be subjugated or outright exterminated. This xenophobic stance is intrinsically linked to the Imperium's Reactionary Modernism, exemplified by the Adeptus Mechanicus: a paradoxical blend of religious reverence, with its rituals and hierarchies, and the skeptical but maniacal adoption of advanced technology to bolster the state's power and control.
Doom Universe
In Doom (2016) and its sequel, Doom Eternal, the concept of Kraterocracy is not only embodied by the Doom Slayer but is also reflected in the warring factions that dominate the game's universe. The most prominent factions include the UAC (Union Aerospace Corporation), which seeks to harness Hell's energy for its own gain, and the demonic forces of Hell, who represent pure chaos and destruction. The UAC’s exploitation of Hell’s power leads to catastrophic consequences, as the demonic forces, driven by their hunger for domination, overrun their human counterparts. In this conflict, power determines survival, and the UAC’s reliance on technology and Hell’s energy is ultimately no match for the brutal strength of the demons—until the Doom Slayer intervenes, asserting his supreme dominance.
In Doom Eternal, additional factions emerge, further enhancing the Kraterocratic dynamics. The Night Sentinels, an ancient warrior society from the realm of Argent D'Nur, represent the epitome of militaristic might and discipline. Although initially allied with the Doom Slayer, they eventually splinter, reflecting internal power struggles. Hell's demonic legions, led by powerful overlords like the Icon of Sin and the Hell Priests, continually assert their control over different dimensions through raw force, each one seeking to claim dominion by crushing rivals. Meanwhile, the Maykrs, a celestial race led by the Khan Maykr, aim to control all realms through divine power and manipulation, wielding immense authority over life and death. However, their rule, too, is based on strength, and they fall to the Doom Slayer’s superior might.
The constant clashes between these factions—demons, the UAC, Night Sentinels, and Maykrs—reinforce the Kraterocratic theme that might prevails over all else. Each faction fights for supremacy, and only the strongest can lay claim to dominance. In this brutal universe, diplomacy and alliances crumble in the face of raw power, with the Doom Slayer emerging as the ultimate force, defying all factions and asserting his reign through sheer violence and indomitable will.
Sith Order (Star Wars)
The Sith Order within the Star Wars universe embodies a complex amalgamation of ideologies and practices, fundamentally rooted in the Dark Side of the Force (also known as Bogan, or "the shadow"). Central to their ethos is the concept of Kraterocracy, where power is attained and maintained through ruthless strength and cunning, epitomizing the notion that "might makes right." This hierarchical structure, perpetuated by the
Rule of Two established by Darth Bane, fosters a culture of internal strife and cutthroat competition, ensuring that only the most formidable Sith ascend to positions of authority. At its core, the Sith Order is characterized by its embrace of
individualism and the glorification of personal power, often leading to a
cult-like devotion to the Dark Side and the pursuit of domination. This cultism is further reinforced by elements of
Fascist Mysticism, wherein Sith Lords like
Darth Sidious employ
Machiavellian tactics, manipulating both allies and enemies to further their own ambitions and maintain control.
Imperialism is a hallmark of Sith ideology, with the belief that the galaxy should be subjugated under their rule, often through oppressive regimes and the institution of
slavery.
Darth Maul exemplifies the Sith's penchant for Kleptocracy, using his power to plunder and amass wealth for personal gain. Conversely, Darth Vectivus embodies a form of
National Capitalism, where economic power is wielded alongside Force abilities to enrich oneself.
Nihilism finds expression through figures like Darth Nihilus, whose insatiable hunger for power and destruction reflects a profound disregard for life and morality.
Psychopathy is also prevalent among Sith lords, with traits of manipulation, violence, and a lack of empathy defining their actions.
Underpinning much of the Sith's worldview is Social Darwinism, the belief that only the strongest deserve to rule, and the weak are destined to serve or perish. This ideology extends to the Rule of One espoused by Darth Krayt, advocating for a singular, absolute authority ruling over all. Through a combination of these philosophies and practices, the Sith Order perpetuates a cycle of domination, oppression, and conflict, driven by an insatiable thirst for power and a relentless pursuit of galactic supremacy.
Furthermore, the Sith's fixation on power and dominance extends beyond mere governance; it influences their approach to combat, economics, and morality. Combatocracy dictates that strength in battle determines one's worth and authority, with Sith often engaging in duels to assert dominance and resolve disputes. This emphasis on physical prowess intertwines with their Social Darwinist beliefs, reinforcing the idea that the strong should prevail over the weak. Additionally, the Sith's embrace of
Death Worship, exemplified by Darth Nihilus, reflects a nihilistic worldview where destruction is glorified as the ultimate expression of power and freedom from constraints. This Nihilism fuels their pursuit of ever-greater power, regardless of the cost to themselves or others.
SS Spartanism (TNO)
In "The New Order: Last Days of Europe" (TNO) mod for Hearts of Iron IV, Spartanism is an ideology imposed by the Schutzstaffel (SS) on their controlled territories, drawing inspiration from the militaristic and austere society of
ancient Sparta. This ideology emphasizes extreme discipline, martial prowess, and societal rigidity, advocating for a society where military values are paramount. Citizens are subjected to rigorous physical training and are expected to maintain a state of constant readiness for war, with strict discipline and order being enforced in both military and civilian life.
Reflecting the SS's Nazi roots, Spartanism promotes
eugenic policies aimed at ensuring racial purity and the elimination of those deemed unfit. This is intertwined with the belief in the
survival of the fittest, where only the strongest and most capable individuals are allowed to lead and prosper. Harsh social policies favor the strong over the weak, mirroring the principles of Kraterocracy. The SS leadership embodies this ideology, maintaining an
authoritarian structure where power is concentrated in the hands of a few strong leaders who impose strict control over the populace.
The focus on eugenics and racial purity in Spartanism represents an extreme application of Kraterocratic principles, ensuring societal health and progress by eliminating the weak and enhancing the strong. Both Spartanism and Kraterocracy emphasize that power should be held by those who demonstrate superior strength and capability, fostering a highly hierarchical and ruthless social order.
Redbeardianism
An unknown author, probably Arthur Desmond, writing under the pseudonym "Ragnar Redbeard", in his book "Might Is Right", advocates for a philosophy that blends Social Darwinism, and
extreme individualism, all while promoting a wide range of controversial ideologies laced with elements of
Alexandrism. Redbeard argues that moral principles and laws are constructs of the powerful to control the weak, asserting that physical strength and power are the true determinants of right and wrong. He critiques religious teachings, particularly
Christianity, for promoting weakness and subservience, contending that they undermine natural human instincts and strength. His
atheism and
anti-religious stance partially extend to a critique of all religious morality as a tool to subdue the strong.
Redbeard applies Darwinian concepts to human society, suggesting that the survival of the fittest should govern human interactions and social structures, an idea central to
Eugenicism. He believes only the strong should thrive while the weak should perish, and advocates for
Nietzschean embrace of individual will and power. Redbeard celebrates extreme individualism and
anti-altruism, urging people to act in their own self-interest without regard for societal norms or collective morals. Redbeard's philosophy includes a strong element of
Anglo-Saxon supremacism, arguing that Englishmen were naturally superior and should dominate other races and cultures, promoting a ethnocentric view of
Aristocracy and
Caesarism where leadership should be concentrated into a powerful, dictatorial figure.
"Might Is Right" dismisses democratic ideals, promotes anti-constitutionalism, and rejects any notions of equality as illusions propagated by the weak. Redbeard argues that true justice lies in a natural order where the strong dominate the weak, aligning with
proto-fascist ideologies. He criticizes
liberalism,
socialism, and
democracy for promoting mediocrity and weakening society, instead advocating for aristocracy and
Hedonism as rightful pathways for the strong to flourish. Redbeard's
anti-pacifism and
contrarianism against Western ethical principles further illustrate his belief in the necessity of conflict and struggle. His
anti-semitism, combined with his disgust for what he calls "degeneracy" and his
anti-prostitution views, align with his broader disdain for what he sees as societal decay and moral corruption. In essence, Redbeard's work is a radical call to
embrace the rawest aspects of human nature, reject societal constraints, and establish a society led by powerful, self-interested individuals.
It must be noted, however, that it is possible that Redbeard's work is not actually serious in its advocacy for all of the aforementioned views and actions, but rather is vitriolically ironic and satirical.[3]
There were multiple claims concerning identity of Ragnar Redbeard, including the proposition that more than one person was behind the book.
- Some claimed that Ragnar Redbeard is
Friedrich Nietzsche, however Redbeard did not know German and Nietzsche did not know English.
Anton LaVey claimed that Jack London is Ragnar Redbeard, however Jack London was only 20 years old when 'Might is Right' was first published, and had not yet developed his writing style, nor had he read anything by Nietzsche.
Arthur Desmond is also believed to be Ragnar Redbeard, even though Redbeard's assertions are conflicting with Desmond's career as a revolutionary socialist. However, the historical evidence and similarities between them match greatly, making Desmond the most likely figure to be Ragnar Redbeard.
- There are other claims which are also unlikely.
Personality and Behaviour
Kraterocracy combines the "might-makes-right" attitude of Social Darwinism, with the imposing, intimidating, and calculating demeanor of
Ingsoc. He will not hesitate to punch, fight, and/or utterly obliterate any and all who stand in his way, but usually refrains from doing so for the sake of polite conversation and
political subterfuge.
Could also be depicted as the Emperor of Mankind in 40k using a Text-To-Speech device from Bruva Alfabusa's series "If the Emperor had a text to speech device". The Emperor depicted in that series constantly swears, is eternally dissapointed, in perpetual agony, and frequently raging and ranting.
How to Draw
- Draw a ball,
- Color it in black,
- Draw a dark blue omega symbol (Ω) in the middle of the ball,
- Add a single eye in the center of the omega,
- (Optional) Give the ball a sword or other weapon of choice
Color Name | HEX | RGB | |
---|---|---|---|
Black | #0A0A0A | rgb(10, 10, 10) | |
Dark Blue | #061A9B | rgb(6, 26, 155) |
Relationships
Δυνατό και πανίσχυρο (Strong and mighty)
Nietzscheanism - I am the true and only Übermensch: master-morality, personified. Thank you for your lessons, master.
Imperialism - The stronger nations reign over the weaker ones.
Post-Humanism - Weaker species deserve to be oppressed or purged.
Social Darwinism - A worthy foe, even if you lack structure.
Combatocracy - Even if we fight, in the end, the strong will rule.
Stratocracy - Who, I ask, is mightier than trained soldiers?
Transhumanism &
Cyberocracy - Technology renders gestures precise and brutal.
Khanism &
Spartanism - Closest things to a real-world counterpart of mine.
Aristocracy - The power of singular noble blood, refined through generations of discipline and commitment, commands rightful dominion over the weak, unwashed masses.
Jingoism &
Irredentism - Do you love war and conflict? I can offer you plenty of them.
Caste System - A very useful structure to keep the weak under control.
Autocracy &
Absolute Monarchism - An autocratic, all-powerful leader would logically be the strongest and/or most cunning in their nation, so they are in their right to rule.
Nazi Transhumanism &
Reactionary Modernism - A rejection of "equality" and other worthless values, combined with the power of technology. Very good.
Patriarchy - The weaker sex will obey the stronger one.
Optimateism &
Caesarism - Sulla and Caesar were the greatest leaders Rome ever saw.
Neoreactionaryism - You understand that this society is weak and offer in return a more effective, alternative way using my principles. I am satisfied.
Senatorialism - A foe from realms unknown, unseen in all my existence... Our clash shall be LEGENDARY!
Reactionary Liberalism - Katkov was a prophet, the man who foretold the Russian Empire's descent into weakness and chaos. But no one heeded his warnings, to their inevitable doom.
Κάπως άξια (Somewhat worthy)
Fascism - I am you, but stronger and more ruthless. You should have taken more—conquered what you could, while you could.
Ingsoc - You may subjugate the weak, but in their luxury and brainwashing, the Inner Party grows weak as well.
Avaritionism - Your strength may prevail, but what is its worth if not to dominate and subjugate?
Counter-Enlightenment - Concepts like "human rights" are worthless and feeble attempts for the weak to deceive the strong into passivity.
What do you mean I'm just a godless, brutish simpleton?Authoritarianism &
Totalitarianism - Establishing power and domination is based, but you can degrade into a dictatorship of the weak..
Hive-Mind Collectivism - You do establish sovereignty, but if every foe is alike, what weak is there to subjugate?
Kleptocracy - Why must you keep your strength a secret? Make your deception known to the world!
Oligarchy - If only you possessed the strength I do, but alas, you do not. Thus, I cannot afford the luxury of calling you a friend.
Nazism - You boast of being the "master race", yet here you stand, defeated?
Authoritarian Capitalism &
National Capitalism - Moderate fools, whose meekness make them a weak foe.
Racial Nationalism &
Ethnonationalism - You see differences between nations, yet fail to recognize the differences within your own, foolishly treating everyone equally. You have much to learn...
Capitalism &
Plutocracy - Yes, there is no unjust hierarchy. But living in luxury has only made you lazy and complacent.
Reactionary Socialism - Somewhat worthy foes, whose combined weakness is their compassion for the poor. How pitiful.
National Bolshevism - You're very similar to the one above, but more aggressive and, therefore, more worthy.
Matriarchy - If women surpass men in strength, who could possibly prevent them from seizing power? Yet, it's a pity that your society cultivates weakness even more swiftly than a male-dominated one ever could.
Technocracy - You may support the rule of the intelligent and the mentally strong, but where is your physical strength?
Machiavellianism - No, I will not shackle myself to the pathetic illusions of "good." Power is the only law, the only truth—and I wield it. Bound by nothing and no one, I am free to carve my will into this world, unchallenged and unquestioned.
Neoconservatism - Your priorities are skewed towards trivialities like "diplomacy," but at least you're still a worthy foe.
Landian Accelerationism - A formidable adversary, nearly my equal in power, but our visions for the future diverge dramatically. You seek a hedonistic world, a pursuit I despise. But, ideas like
Adam Smasher and the use of Hyper-Racism to create superior rulers and workers are quite good, I must admit.
Fordism - You thrive on competition and hierarchies, but I despise your weakening tactics. If we ever meet, send me to the islands where the most talented foes reside.
Crusadism - The aggressive and warlike elements are the only aspects of religion that I can respect.
What do you mean your goal is to protect the poor and weak? What a waste...Jihadism - Same as above. Your war-like heroism, desire for dominance and martial self-sacrifice are based but you still adhere to a moralistic religion and strive to protect the weak.
Satanic Theocracy - Meh, better than many other religions for that matter.
Either way, you are just the other side of thecoin. So I’ll CONQUER YOUR HELL!
State Atheism - You could be a contender for a real-life
Kratos, but you need to
shed some weight.
Otherwise, I might just carve that excess fat away from you...Secular Satanism - A mediocre but somewhat acceptable blend between
and
.
But thisspineless, leftist, pacifist cuck is so pathetic that my whole being is forcing me to laugh.Illuminatism - Why are you so secretive? True rulers don't fear revealing themselves to the masses.
Feudalism - Too moderate, but still better than many ideologies.
Manosphere - The concept of
hypermasculinity should serve to exalt strength and power, yet too many of you are just pathetic, feeble degenerates. Return to me when you've become a being worthy of conversation.
Also—there is nothing wrong withr*ping the weaker sex.
Ultranationalism - You ought to subjugate not only weaker nations, but also the weak within your own borders. Don't you understand?
Hobbessianism - One of my top philosophers of all time, yet you're still too tame. But do not fret, my friend:
I'LL BE YOURLEVIATHAN...
Primalism -
The Law of the Jungle is a good starting point, but rejecting sapience means losing the opportunity to become a more powerful being.
National Primitivism &
Archeofuturism - Somewhat improved versions of the above, but not by much.
Esoteric Fascism - You could have been a worthy opponent, I'll grant you that much. But your mental eccentricities have reduced you to nothing more than a babbling, helpless degenerate. Step aside, or I'll gladly send you off to reunite with your Xeno friends up there in the sky!
State Liberalism - You're a wretched and disgusting creature, consumed by a perverse empathy for the weak and a disturbing zeal to spread their disease of fragility. Yet, your one saving grace is your understanding of how to maintain the power of the elite over the masses.
This notion of 'woke eugenics'—is it the most abominable concept ever devised, or perhaps the most ingenious method to ensure the weak remain under control? Only time will tell.Neo-Enlightenment - You're a disciple of Jouvenel's doctrines, yet your paradoxical assertions on nearly every matter leave me with an unsettling sense of unease. You have a talent for absorbing the ideas of weaker minds to further your own ambitions, but that doesn’t shield you from your own vulnerabilities.
Αξιολύπητα αποβράσματα (Pathetic scum)
Ochlocracy - Prioritizing quantity over quality? You're not even worth a second of my time.
Anarcho-Egoism &
Anarcho-Nihilism - No gods? No kings? A life not worth living.
Communalism - A so-called "utopia", crafted by the weak for the weak. Should it ever come to pass, it will rapidly implode upon itself.
Soulism - There is no such thing as an unjust hierarchy.
Anarcho-Primitivism - Why settle for such primitive weaponry? You're limiting your potential.
Anarcho-Pacifism - You insist on supporting "peace"? That's pathetic.
Radical Centrism - And you, instead, search "compromise" with the foe? Even more pathetic.
Mediocracy &
Kakistocracy - Their sole purpose is to be punching bags for the strong.
Socialism &
Welfarism - ALL BEINGS ARE NOT CREATED EQUAL. Some are born strong, some with greater beauty, some into poverty, and others sick and feeble. From birth and through upbringing, in the sheer scope of ability, each individual is inherently different. This disparity fuels discrimination, struggle, competition, and the relentless march of progress, leaving only the weak behind. Inequality is natural; it is EQUALITY ITSELF that defies nature.
Posadism - Nuclear weapons are only allowed in cosmic scale matches!
Illegalism - Without organization or hierarchy, you will always lose. Get out of my sight, vermin.
Communism &
Anarchism - Ideologies spun by worthless slaves, deluding themselves into thinking they can find happiness by slaughtering their masters—believing they can achieve their naive 'utopia,' crafted by the weak for the weak, where power and wealth are extinguished forever.
Anarcho-Communism - You will never amount to anything. At best, you'll be a minor nuisance to authority, forever a puppet for Machiavellians who exploit you against their enemies. You are an eternal pawn, doomed to suffer the same fate repeatedly, over and over and over again.
Mutualism - Yes, property is indeed theft. Do you want it back? Go ahead, try to take it. Can't do it? Crawl away and cope, loser.
Insurrectionary Anarchism - Some 'untermensch' have taken up arms to fight for... what exactly? It doesn't matter, for I will gut all of you where you stand.
Ergatocracy - A literal dictatorship of the weak.
Fully Automated Gay Space Communism - Your ideology will never succeed, and if by some miracle it does, it will be easily shattered with a few commands to some robots or just calling my
brother-in-arms. I really doubt that you degenerates would somehow be able to prevent this.
Adam Smasher and a few Imperium Space Marines could crush your stupid little space commune in a single glorious day.
Religions - Your so-called "noble warriors" may cling to scraps of truth, but at your core, you are nothing more than deluded weaklings masquerading as saviors. You peddle hollow virtues and wrap your cowardice in the rags of empathy for the weak and passivity, poisoning the world with weakness. When I set fire to your sanctuaries and watch the flames devour your lies, I will savor your screams and the futility of your prayers to the feeble god(s) your fragile minds conjured to comfort you.
Further Information
Literature
- Might Makes Right: Only The Strong Survive by Charles Sledge
- Callicles’ speech on Nature and Justice in Plato’s Gorgias
Wikipedia
Videos
- Instead of Debates Just Fight To The Death by
Jreg
- Charles zi Britannia's speech about inequality
Why I Hate Undertale bywhoisthisgit
Gallery
-
Kraterocracy art by Mintgosling
-
u/K-Tech2 Source
- ↑ Although he hated religions in general, he did show some sympathy towards ancient pagan religions such as the greek religion, the nordic religion, etc.
- ↑ In reference to Arthur Desmond being Redbeard’s real identity
- ↑ 3.0 3.1 3.2 It is theorized by many scholars, particularly Dmitry Popov, the author of the introduction to the Russian edition of "Might is Right", that the author of the work did not actually outline any political or scientific goals with it, but rather simply wrote it as an extraordinarily spiteful and caustic satire meant to picture the human society in a realistic, unbiased and unvarnished way, all because he was incredibly angry at his fellow humans. This is supported by the fact that the work is flawed by many major contradictions, such as the inconsistency of its central dogma of individualism with its open racism and sexism (both requiring membership in a collective).
- ↑ 4.0 4.1 It is said that he paid the Ugandan and Vietnamese armies to execute political opponents for the documentary. At the time, the dictatorships were those of Idi Amin and Lê Duẩn.
- ↑ https://patheticpinhead.fandom.com/wiki/Alan_Yates